I agree in style with Andrew, but I think Rich has a very good point...most people that play role playing, fantasy type games like very real and tangable ways to identify their power level. Franco Gasperino Cutting Edge Communications, Inc. 509-444-INET awe@cet.com On Thu, 2 Oct 1997, Rich Chiavaroli wrote: > On Thu, 2 Oct 1997, Andrew Helm wrote: > > > Cool idea! :) > > > > In fact, why not just take it a step further and do away with levels > > all together. If you think about it levels are just a way of > > saying you trade experience for advancement of your character. > > Instead of getting the extra hitpoints, thac0, etc in one bundle > > let players spend their experience in any manner they want. Players > > will be able to customize their characters according to what they > > see as important. The cost would depend, of course, on how advanced > > the player already is in whatever area they're spending the > > experience on. Anything which depends on levels, such as dispel > > magic, could be based on an arbitrary number that represents > > how advanced a player is "overall". > > Ummm I thought about this. Two reasons that I'm not going to do it. > I don't think the majority of mudders out there would like a mud > where they didn't have levels and could say that they were higher > than someone else. People like that structure for some reason. *shrug* > Second, I really don't want to go through the whole source code and > rewrite every GET_LEVEL(ch). I'm sure I could probably rewrite the > macro to use the new system but there are so many places that would > have to be completely rewritten. Just not something that I want > to dive into right now. It's something I might try once I get this mud > off the ground. I might take stock code and install all of georges patches > that I didn't out into this one now. (Sorry I'm not going to hand patch > those combo patches and I didn't look at them before my code got to > far from stock to attempt it). Then try to rewrite some major > systems. Anyway.. thanks for the feedback. > > -Rich > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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