So then the mob is worth 3x the experience that it is worth normally in a group of 3 people? Why not have the whole mud group and go slay everything, so everyone gets the same xp as the highest level char in the group...thats what I call efficient leveling.... Why not do something like: xp gained = normal mob xp * .(total levels in group / char level) Mobs are easier to kill as a group, therefore should each person who has an easier time in a group killing it should get less..(Im not sure what the exact xp system is in circle, so if this is, pardon me) Franco Gasperino Cutting Edge Communications, Inc. 509-444-INET awe@cet.com On Thu, 2 Oct 1997, Co-Sysop wrote: > Why not try this? > Have the mud calculate how much exp each person in the group should receive > based on the levels of the other group members. here is an example: > > kitten (level 1) > puppy (level 2) > are both grouped. They want to gain exp. > Hellspawn (level 30) > joins up with them and starts killing cityguards. > Hellspawn receives want he/she would normally get from the mob > kitten gets what Hellspawn would normally get from the mob > puppy gets what Hellspawn would normally get from the mob > Notanewbie (level 50) (remember I use more than just stock levels) > joins the group and starts killing thebigmob. > Notanewbie gets what he/she would normally get from the mob > Hellspawn gets what Notanewbie would normally get from the mob > kitten gets what Notanewbie would normally get from the mob > puppy gets what Notanewbie would normally get from the mob > This way no one can get more exp than the highest level player in the group > gets and the highest level player in the group can't exactly go around > killing things 20 levels higher than his/her level to get an outragious > amount of exp. As for getting a newbie supergood eq, there are already ways > to level restrict equipment. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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