On Tue, 30 Sep 1997, Co-Sysop wrote: -+> No, that isn't how it works in real life. -+ -+ I think looking at scrambled words that I know mean something would make -+me want to decipher the puzzle so that communication is difficult but not -+impossible. I would get pretty mad if I saw everyone talking and all I saw -+was some message telling me I didn't understand. Are we assuming the -+player's character is too dumb to recognize common words and phrases and -+learn what they mean? Argh, no. We're assuming that the *player* should have no bearing on the game's mechanics. The game should determine whether the *player character* is able to determine the language. Allowing a *player* to decipher the language thanks to software or mental abilities (even if they're playing a 5 intelligence, skull-bashing, drooling warrior) is *not* right. The ability of a character to decipher a language by hearing it should be based on the character's intelligence and abilities, not the *player's*. -+Also, if you do allow the player to learn the language just by listening (if -+you're not then this question doesn't apply to you), what will you do about -+typos and mispelled words and names (which are usually the same or similar -+in foreign languages). I'm not allowing the player (ie., the REAL PERSON) to learn the language by listening. I never said anything about the player character not learning by listening, but the *game* handles that according to the player character's abilities, *NOT* the player's. Such lack of distinction between a real person and a real person's imaginary character is a wet dream for a psychology major looking for something to write a term paper about. I might as well have been speaking in Afrikaan (yes, it's a language)...perhaps a few more people might have understood <roll>. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST