On Fri, 3 Oct 1997, George wrote: -+On Thu, 2 Oct 1997, Brian Williams - Nashak wrote: -+ -+>Daniel, I'm not familiar with pointers besides char *.., how would I go -+>about using a int *memorized; pointer? Would it be the same, just sprintf -+>or something to add to it? How would I remove things from it and so forth -+>when a spell is cast? -+ -+It would be treated as an integer except for two things: -+A) You have to allocate memory for it. ie. malloc(sizeof(int)) -+B) You have to use the * operator to get the value. Not exactly. I mean, both are true, but only to a certain extent. The use I intended was: int *dynamic_array = NULL, array_size = 10; dynamic_array = (int *) realloc(dynamic_array, sizeof(int)*array_size); dynamic_array[0] = SPELL_MAGIC_MISSILE; The thing I love about 'realloc' is that if dynamic_array==NULL, it acts just like malloc(). Of course, you *can* do "*dynamic_array", but it's not nearly as useful. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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