So, how would one fix this? Add a !IS_NPC check to obj_from_char
and obj_to_char before it sets PLR_CRASH?
>
> >Load up a mob that is not STAY_ZONE, give him any object, stat him. He is
> >now
> >STAY_ZONE. The obj_from_char and obj_to_char functions do not check
> >whether the
> >character is a PC before they set PLR_CRASH. The variable the flag is
> >stored in
> >is shared with mobs, but is used for their NPC flags... this is a bad thing.
>
> Wow your right... that must have been a hard one to find!
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