So, how would one fix this? Add a !IS_NPC check to obj_from_char and obj_to_char before it sets PLR_CRASH? > > >Load up a mob that is not STAY_ZONE, give him any object, stat him. He is > >now > >STAY_ZONE. The obj_from_char and obj_to_char functions do not check > >whether the > >character is a PC before they set PLR_CRASH. The variable the flag is > >stored in > >is shared with mobs, but is used for their NPC flags... this is a bad thing. > > Wow your right... that must have been a hard one to find! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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