Hello there, I'm not exactly the best coder this side of the United States but is it more, or is the AutoQuest code that was ported to CircleMUD messy, and sorta buggy? Don't get me wrong, I like the code, I plan on using it, but was just wondering if anybody else noticed the same problem. For example, if you used it just like it was, you can automatically complete the quest without even finishing it, and the questor automatically says "Congratulations on completing your Quest" before it even checks to see if you did or not. In either case, if there is anybody out there that needs help with the code, I'd be glad to and just send me an e-mail. Otherwise, I've got a question. Here is my idea, I'd like to make it so when a person gets a mob killing quest, the mobs "title" is appended with the name of the person who is questing for it. For example, a person gets a quest to slay the dreaded orc. Here is what it would say in the room. A small orc is standing here. [RuineR] And with this, nobody else but RuineR would be able to kill it, thus eliminating a lot of annoyances by somebody killing your quest mob. I'd like some insight on this, and if something like this is possible. Until then, I'm going to go through the whole quest.c file and clean everything up. :P Thanks, Josh B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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