>If a special proc returns zero then the command interpreter keeps >looking for matches. With stock circle you can have a special >proc associated with a room, a mob, or an item. What you're looking >for is essentially a list of special procs you can associate with >a single player. A linked list or an array of pointers that you >resize when needed would work nicely. Just modify the char_data >structure, add a function for adding and removing special procs >from a character, and edit the special() function. Actually, the command interpreter looks for a command. If it's not in the list, it stops. What I want is for the ability to have spec_procs (ANY spec_proc) use commands that are ONLY available to use when you are in a position to do so, but never show up in the master command list. I have no concern about linked list, multiple spec_proc mobs. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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