> Actually, the command interpreter looks for a command. Obviously. > If it's not in the list, it stops. It checks for specials using special() as well. > What I want is for the ability to have spec_procs > (ANY spec_proc) use commands that are ONLY available to use when you are > in a position to do so, but never show up in the master command list. Either have player specific commands using something like a linked list/array of special procs associated with each character, or make a global linked list/array of special procs that get checked along with all the others in the special() function. Either way it won't be in the master command list. > I have no concern about linked list, multiple spec_proc mobs. Right. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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