On Sun, Oct 05, 1997 at 02:59:27AM -0000, Chris Jacobson wrote: > Has anyone out there implemented roomprogs/objprogs? > > I want to do this, but am unsure how to go about this. If there is > sample source out there, it would be extremely helpful (since I already > have the "Enhanced" ROMProgs package installed - basically the original > Circle MOBProgs, modified mostly to be like the ROM 2.4 MobProgs system). I implemented room and object progs in Death's Gate. I started from scratch, but the language and implementation was influenced by mobprogs. Documentation (a little outdated) is available at http://www.imaxx.net/~thrytis/scripts and the code is available at http://www.imaxx.net/~thrytis/dg. scripts.c is the engine core. I would strongly recommend moving to C++ before starting to implement room and object progs. I wish i had done that at the start, and i could have avoided passing around everything as void * and using a type variable (along with a bit of code duplication). Eric +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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