Im trying to fix my dispel_magic so that if it is cast on a victim it will remove just the sanctuary currently this is what I have, but I cannot for the life of me think what the function or code needs to be that actually removes the bitvector AFF_SANCTUARY. can you please fill in the right thing? else if (victim) { if(IS_AFFECTED(victim, AFF_SANCTUARY)){ /* I know this is not right, can you offer any ideas or possible answers? */ what goes here something like REMOVE_BIT(CHAR_FLAGS(victim), AFF_SANCTUARY); } thanks, Abram +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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