On Tue, 7 Oct 1997, Andrew Helm wrote: >> Don't read mail while switched. >> Your gods don't do it and if they do, you delete them. > >Okay, but why wouldn't someone want to fix the behavior? >Also, why wouldn't an implementor want to be informed that the >switch command can be used in that way? There are applications of switch being able to read mail that _may_ actually be useful. You never know when it will be useful until you can't do it. I find that policy is better in this regard. Some day you may find that someone has sent a message they really regret that they don't want someone to read and you (being a sucker) decide to retrieve the mail so the other person doesn't read it. There is no reason to arbitrarily restrict things in a MUD which would be better implemented as a policy. (Like gods can go around killing people and grouping with them currently, once again, this is mostly a policy matter. I'm not saying it is not a code problem, but the majority of the problem is the inability to control your immortals.) >Right. I'm not saying you shouldn't fix the mud to let you read >other player's mail with ease. It might mean making a command that >loads another char so you can switch into them or a command that >let's you read other people's mail without loading their char. What's the difference between switching into a link dead person and loading up another copy of the player to get their mail? Or just changing my IDnum so I can get their mail? (Although the last one is a very BadIdea.) >Either way the unmodified behavior the mud needs fixed. It's not The code is not broke, your policy is. >at all useful unless you change it around independant of whichever >side of the "mail snooping" argument you stand on. We agree, you >just insist on calling the unintended behavior of the switch >command a feature and refuse to accept that anyone might think >of it as a bug. I'm sorry to see you caught up on such a >silly point. In my example above I mentioned grouping immortals, immortals killing players, and there is also immortals casting spells on people, immortals giving out information. You have to draw a line between what is policy and what is coded. I'm not accusing you of anything, but you seem to be doing that of me. I have no problem with policy versus code. I also believe from the mail on this list that your position has little support. Policy is there for a reason. Use it. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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