>> Which brings up a point for the next release of the source: >> the NODROP flag, and that it prevents even immortals from >> dropping items that have this flag. Now that is a "feature" >> :P > >True, but it can be subverted if they have access to zedit. But then, zedit is not a standard... ;) >I added an immortal powers flag (much like holylight or >roomflags). It let's immortals cast spells in !magic rooms, >walk on water without boats, track over water and through Aha!! That was it! Walk on water without boats... That's a real trivial fix, too. The tracking thing is interesting - it never occured to me. I'll have to add it :) >doors, etc. I just threw everything useful that I could >thinking of into it. It also controls whether some >"debug" info is printed when commands are used. For >instance, I had the switch command print out what >percentage of the mud it had to search. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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