On Wed, 8 Oct 1997, --Ben Horner-- wrote: -+2) Another small question the rollor in circlemud returns 6 values -+(1-18), stored in table, why does table[0], table[1], value return higher -+values? where is this setting?, I have notcied that this must be set on -+purpose because for sorcerers there roll for int is table[0], but thieves -+use dex as table[0], and warriors con table[0]. Look at roll_real_abils() in class.c, this does it right here: for (k = 0; k < 6; k++) if (table[k] < temp) { temp ^= table[k]; table[k] ^= temp; temp ^= table[k]; } This swaps temp and table[k]'s values. So if temp was 6, and table[k] was 5, it'd swap it so that temp was 5 and table[k] was 6, and continue through swapping the variables so that the highest are at the front...of course, it's a kindof strange way to do things, but it actually does work (when implemented properly). :) -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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