Daniel, would you happen to mind posting your calculate_speed function? This idea seems very interesting. (i hope you still have the code, it is an old post from the archives.) I would like to integrate this with the timed spell casting function. thinking about giving my magic usrers more to practice by giving them the choice of raising skill level with the spell, or speed. maybe I will remove practices and just make spells/skills learned items with having to go to the guild master every time they learn 5% points to get the next point. that or have them just go up once per level. and have the guild master actually do the teaching, while the player has to use it a certain amount for the master to be willing to teach. hrms.... --Angus ______________________________ Forward Header __________________________________ Did it. And it was actually quite easy! [IF ANYONE INTREPRETS THAT AS AN INSULT TO ANYONE'S INTELLIGENCE I WILL SLAP THE LIVING HELL OUT OF THEM] What I did was change the combat pulses to occur every second, then I made a temp variable for characters (where-ever they have 'fighting' and 'hunting' and all those other temporary things) that would save how long it takes to attack. Next I created a function called 'calculate_speed' that took into account HASTE and SLOW, and dextrity, weapon weight, what they person was wearing (eg., huge armor slowed them down), what they were carrying (lots of weight slowed them down), terrain, etc., etc. and a bit of randomisity then returned that. In hit() I would do: 'NEXT_HIT(ch) = calculate_speed(ch);' and a check to make sure that their opponent was fighting (if not then I made them hit the person to get them fighting). Finally, in perform_violence() I did something like: if ((NEXT_HIT(ch)--)) continue; Inside my loop... Oh, now that I think about it, my multi-code (which was very simple) that, in response to someone else, I tried to have mix attacks up, would benefit from this. And actually, on my MUD, this completely replaces the multi-hit code. I figure if the person is fast enough, they'll get off a hit or two before their opponent does, anyway. <*=-+Daniel+-=*> "Forgive me father, for I am sin." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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