As im the one that origianlly wrote the autoloot way way back when, I felt a need to jump into this. Ive used that code for 3 years with nary a crash. Its changes made id think that are causing the crash, as hed stated, putting in the multiple put/get code. However the fix to the suggested possible problem: At the top of: void damage(struct char_data * ch, struct char_data * victim, int dam, int attacktype) add: int mobflag; Then down at the autoeq code, right before the call to die() add: if (IS_NPC(ch)) mobflag = 1; else mobflag = 0; Then after the die call, modify the autoloot line to: die(victim, ch); if (mobflag && !IS_NPC(ch) && PRF2_FLAGGED(ch, PRF2_AUTOLOOT)) { do_get(ch,"all corpse",0,0); } This bypasses the potntial problem by checking if the victim is a mob before the victim is killed off ******************************************************************* * Ron Hensley ron@dmv.com * * Network Administrator http://www.dmv.com/~ron * * PGP Key at WWW Page * * DelMarVa OnLine 749-7898 Ext. 403 * ******************************************************************* +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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