Mike Carpenter wrote: > > Im sure this is nothing new, however, I just found out about it. I havent > check the FAQ's. I am just bringing > this to your attention. It appears that thieves at level 1 can pick locks > if they sit there long enough and > type pick <door, gate,etc..> long enough. its an easy fix. Just thought > those who didn't know would like > to be informed that certain players might be using a small bug to their > advantage. I watched a level 1 do it > myself. > > Abram Now I could be wrong, but I don't think thats a bug at all. I'm pretty sure that in class.c, thieves are set to be able to do certain skills at poor percentages, but can do them nonetheless. Like steal, backstab, and maybe pick too? On a reality check... if you sit at a door long enough, gnaw, hammer, and whack at it... eventually youre going to break the lock. So maybe it isn't such a bad thing at all, coupled with the fact that thieves are natively unintelligent, it's an advatage to balance the class a little more with your stronger and often smarter warriors. Morphing into Objects: If the MUD is heavily roleplay oriented, the advatage of tagging along with someone as an object could be tremendous! Imagine spying on an opposing clan like that... Just a simple shield on the wall, or so they think, and in the meantime learning of all their battle tactics, and where they hide their loot! But imagine for a moment, if you will, morphing into bread... *chomp chomp* - Thibor Ferenczy -- Life is what happens while you're making other plans. roland@interpath.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST