Jeremy Elson writes: >graphs. However I think you'll find that on an unweighted directed >graph (e.g. a MUD world A correction to my post: a MUD world is actually *weighted* if you take movement costs into account, but tracking as defined in Circle is the path that goes through the smallest number of rooms (so we can think of it as being unweighted) not the path that requires the fewest movement points. If it's important to take movement points into account, something else like Dijkstra's shortest-path algo can be used instead. -Jeremy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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