On Mon, 13 Oct 1997, Mendou wrote: >Okay.. I don't think that 34 levels is sufficient, so I would like to jump >my mud to 100 levels of mortality. And instead of imm levels, I want, Change LVL_IMMORT to 101, adjust the other god levels, and erase the pfile. >instead of numbers, like Admin, Build, Impl, etc.. How would I have do_who >display those instead of #'s.. For both questions, I would like to know char *names[] = { "Immortal", "God", "Gr. God", "Imp" }; Then take GET_LEVEL(tch) - LVL_IMMORT to get the correct name (after checking that the player is an immortal of course). Simple matter of changing two sprintf's after that. >all the files I would need to change and an idea of what to change them to. fgrep -n do_who *.c act.informative.c:889:ACMD(do_who) class.c:91: * do_who and do_users. Add new classes at the end so that all classes interpreter.c:173:ACMD(do_who); interpreter.c:511: { "who" , POS_DEAD , do_who , 0, 0 }, I'd say act.informative.c at line #889. (Interpreter.c has the prototype and command table, class.c has a comment.) -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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