Quick patch to make animate dead work (correctly). You may want to adjust
the mana cost in the spello() call to fit your desires.
diff -upPr -x *.o ../stk/magic.c ./magic.c
--- ../stk/magic.c Fri Apr 12 23:39:21 1996
+++ ./magic.c Tue Oct 14 20:44:53 1997
@@ -838,16 +838,19 @@ static char *mag_summon_fail_msgs[] = {
"There is no corpse!\r\n"
};
+/* These mobiles do not exist. */
#define MOB_MONSUM_I 130
#define MOB_MONSUM_II 140
#define MOB_MONSUM_III 150
#define MOB_GATE_I 160
#define MOB_GATE_II 170
#define MOB_GATE_III 180
-#define MOB_ELEMENTAL_BASE 110
-#define MOB_CLONE 69
-#define MOB_ZOMBIE 101
-#define MOB_AERIALSERVANT 109
+
+/* Defined mobiles. */
+#define MOB_ELEMENTAL_BASE 20 /* Only one for now. */
+#define MOB_CLONE 10
+#define MOB_ZOMBIE 11
+#define MOB_AERIALSERVANT 19
void mag_summons(int level, struct char_data * ch, struct obj_data * obj,
@@ -872,13 +875,14 @@ void mag_summons(int level, struct char_
act(mag_summon_fail_msgs[7], FALSE, ch, 0, 0, TO_CHAR);
return;
}
- handle_corpse = 1;
+ handle_corpse = TRUE;
msg = 12;
mob_num = MOB_ZOMBIE;
- a = number(0, 5);
- if (a)
- mob_num++;
- pfail = 8;
+ /*
+ * if ((a = number(0, 5))) -- Removed because we only have one zombie.
+ * mob_num++;
+ */
+ pfail = 8; /* This is hardcoded at 8%? */
break;
default:
@@ -894,7 +898,10 @@ void mag_summons(int level, struct char_
return;
}
for (i = 0; i < num; i++) {
- mob = read_mobile(mob_num, VIRTUAL);
+ if (!(mob = read_mobile(mob_num, VIRTUAL))) {
+ send_to_char("You don't quite remember how to make that creature.\r\n", ch);
+ return;
+ }
char_to_room(mob, ch->in_room);
IS_CARRYING_W(mob) = 0;
IS_CARRYING_N(mob) = 0;
diff -upPr -x *.o ../stk/spell_parser.c ./spell_parser.c
--- ../stk/spell_parser.c Sat Apr 13 20:11:36 1996
+++ ./spell_parser.c Tue Oct 14 19:00:09 1997
@@ -862,6 +862,9 @@ void mag_assign_spells(void)
unused_spell(i);
/* Do not change the loop above */
+ spello(SPELL_ANIMATE_DEAD, 35, 10, 3, POS_STANDING,
+ TAR_OBJ_ROOM, FALSE, MAG_SUMMONS);
+
spello(SPELL_ARMOR, 30, 15, 3, POS_FIGHTING,
TAR_CHAR_ROOM, FALSE, MAG_AFFECTS);
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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