On Wed, 15 Oct 1997, Edward Glamkowski wrote: >There's a small bug in mag_summons which I notice your >patch doesn't address. It sends the failure message on >success - line 904 in the stock code: > act(mag_summon_msgs[fmsg], FALSE, ch, 0, mob, TO_ROOM); Doesn't even appear in the animate dead sequence so I didn't know it was broken. Although the message should show up, it never does, see below: The beastly fido arrives from a puff of smoke. 16H 100M 83V > Azalin brutally slays the beastly fido! Your blood freezes as you hear the beastly fido's death cry. 16H 100M 83V > Azalin stares at the corpse of the beastly fido and utters the words, 'animate dead'. The zombie starts to follow Azalin. 16H 100M 83V > The cityguard arrives from a puff of smoke. 16H 100M 83V > Azalin brutally slays the cityguard! Your blood freezes as you hear the cityguard's death cry. 16H 100M 83V > Azalin stares at the corpse of the cityguard and utters the words, 'animate dead'. The zombie starts to follow Azalin. Or...from first person: > trans dog The beastly fido arrives from a puff of smoke. > kill dog You chop him to pieces! Ah! The blood! Your blood freezes as you hear the beastly fido's death cry. > cast 'ani' corpse Okay. The zombie starts following you. > trans cityguard The cityguard arrives from a puff of smoke. > kill cityguard You chop him to pieces! Ah! The blood! Your blood freezes as you hear the cityguard's death cry. > cast 'ani' corpse Okay. The zombie starts following you. Ah well... :) -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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