>Hmm...after reading this I came up with a preliminary approach to fix this. >I have compiled (but not run) with this patch and am looking mostly for >comments on the approach and not the implementation. Basically, any gold >dropped in water is lost. Anything that weighs > 0 dropped in water is >lost. If I'm on a boat, and I drop something, I would expect it to drop in the boat -- not in the water. Unfortunately this is beyond the capabilities of Circle because objects can't go into other objects -- they can only be in your inventory or on the ground. As bad as it is for objects to be able to "sit" on water (the current situation), I think having people lose objects that they drop is even worse. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST