> Obviously, I'm not the first individual to come across this >situation. Can anyone suggest a proper approach to correct the situation? >Besides simply drowning if something happens to your boat, won't be too >realistic if your Fly spell wears off 1000ft up and nothing happens, or >conversly if your 1000ft underwater and your AFF_AQUAMAN (sic) flag drops >and you can still stroll along the ocean floor without a problem. On the snippets site, there is one procedure for falling players in flying rooms. I went one step further and created the same thing for objects. I also made a sinking procedure for objects, for all the underwater rooms that I have. No object is EVER lost on my MUD if you drop it. It may sink...or if it has a ITEM_FLOAT flag, it won't sink at all. Kinda fun with my random wave motion....ITEM_CONTAINER bottle, stick a note in it, and see who comes to rescue you :) As you can guess I was going for realism. Let's just say I was sick of flying bird corpses, and their flying gold. <grin> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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