On Wed, 15 Oct 1997, ;P wrote: > > Actually, the problem is When you Initiate an attack with Bearhug, > > Victim is Stunned Allrigt, but PC starts hitting right away. *ponder* > > that's cause wait_state does nothing more than stop a character's input > from being processed...but fighting (round to round hitting) is automatic > if the players are on the combat list (the reason people don't hit if > they miss a bash is cause they are sitting)...if you want them to not hit > eachother...well...the way that i'd do this would be to remove the > players from the combat list using stop_fighting or something...somehow > mark them as being locked together (PLR_HUGGED or AFF_HUG) so that they > couldn't do anything...then set up an event to make them start fighting > again..but this assumes that you have some kind of event system... > > i was also going to suggest a method using different positions, but not > only would that require you to reformat you're mob files, butyou'd also > still have the problem of getting them to start fighting again.. > > your best bet would prolly be to get an event system of some kind and use > the first method..(unless of course someone else suggested something > easier that i haven't read yet)... > Just check in perform_violence if they got the affection of bearhug, then dont make them perform any violence. *shrug* Erik Niese-Petersen AKA Quint the Typo Dane StrangeMUD coder. Strangemud.org 9332 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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