On Wed, 15 Oct 1997, Adam Duke wrote: >I'm trying to get rid of mana in my mud. The idea behind it that instead >of having a pool of mana to draw from and cast from you have to sit use a >command to memorise your spells... this should Just a few suggestions: Punctuation is good, periods do not always have to be tripled, and multiple paragraphs are a good thing. >work fine...I'd have a do_memorise command and spellcasters would type >something like "memorise armor" and they would have to sit there resting It's usually memorize although some places vary. >6,level 11 and so on... they can only memorise a certain ammount of spells >from each circle depending on level... a level 1 would memorise 1 first >circle spell, while a level 11 could memorise 5 first circle, 5 second Basically AD&D system then? >call_magic... once the spell is memorised how will I store what spells >have been memorised by the player so that call_magic can check? in class.c This (AD&D) method has been done before although I do not know of any that have been released. >please let me know... I'm open to input.... shoudl I get this to work I'll >hopefully also implement spellbooks along with it...maybe even spell >components too... Thanks for whatever input you can give me... Components shouldn't be hard, there's already mag_materials. The mention of spellbooks makes me think the AD&D system is what you're referring to even more. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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