On Wed, 15 Oct 1997, Doppleganger Software wrote: > On the snippets site, there is one procedure for falling players in > flying rooms. I went one step further and created the same thing for There was? :) Hm, I will go and take a look at it, I want to see how wwas it solved.. :) > objects. I also made a sinking procedure for objects, for all the > underwater rooms that I have. No object is EVER lost on my MUD if you > drop it. It may sink...or if it has a ITEM_FLOAT flag, it won't sink at > all. Kinda fun with my random wave motion....ITEM_CONTAINER bottle, > stick a note in it, and see who comes to rescue you :) This is exatcly what I did, players will fall down and take damage wen they hit the ground, items will fall down and take damage when hit the ground. Hm, I don't have ITEM_FLOAT, I just check for the material from which item is made of, if it's wood or something similar, it will float, if it's iron it will sink.. :) Simple... :) > As you can guess I was going for realism. Let's just say I was sick of > flying bird corpses, and their flying gold. <grin> *AGREE* !!! :))) When I implemented flying and when I was testing fighting in the air I noticed a flying corpse and flying sword. *grin* David! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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