On Thu, 16 Oct 1997, Edward Glamkowski wrote: > You have a variety of solutions. I'd leave it with no > flying underwater, but do away with no flying in the rain. > * Perhaps fly can only be cast on self. Still too powerful, because every sea, every river, every ocean would become crossable w.o any difficulties. Also my ferries would become obsolete, I have a transport system, which players can use to cross the oceans and seas and go to the other islands (whole world is just a bunch of islands). So swimming is a mv hog and there is no way that you could swim across the oceans and when I add random currents in the oceans, then it will be practically impossible :) > * Or give fly a high mana cost and/or short duration. With speedwalking it doesn't matter, you can ran thru whole mud in less than a tick.. :) So, this is not a good solution also.. :) I also renamed fly into levitate, because imho, when you cast fly you're not flying like a bird, you're just hovering few inches above the ground, so you don't have to move your legs to move around, you are drifting... But this is just how I see things.. :) > * Make it non-cumulative in duration. I don't have ANY spells accumulative :) > * Make it a higher level spell. The same as with mana cost.. :) > * Have it require some obscure or hard to get material > component (e.g., "breath of the west wind"). This might be a good idea :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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