Ron Hensley wrote: > My solution, was noting how mobs, DO suffer hit waits. > the normal WAIT_STATE thats added to players and mobs, makes players not > able to type to use a new skill yet for that many rounds, and makes mobs > not able to swing for said number of rounds. *DUUUH* I must have been drunk or something like that. I overlooked the most obvious, I mean the code clearly states "IF (isnpc(ch))" .. *doh* Oh well, can't win everytime. Thanks to everyone who helped me. :) /Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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