Why not take a look at it in a different way. Instead of increasing spell duration with multiple castings, why not take all affect-inducing spells and have them constantly run on the character, togglable on and off, which simply reduce the current max_mana of the character. Player's max mana: 1000 Toggle on sanctuary Player's new max mana: 900 Toggle off sanctuary Player's max mana: 1000 Not too tough...And this will keep extremely powerful spellcaster's mana in check if they wish to have all the protection spells on. Can't beat the system with sets of equipment that is +age to simply regain hps faster at the tick as effectively as before either. Franco Gasperino Cutting Edge Communications http://www.cet.com/ 509-444-INET awe@cet.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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