Here's my idea on the subject. (I think someone mentioned something similar already.) Basically, what I would do is implement something similar to the bury/dig system. When you drop something in a noswim room, it sinks to the bottom of the water. Then, if a player really wants it back, he can type 'dive' or whatever (probably a skill) and it will let him dive to the bottom of the water where he will get (at random) an object which happens to be down there. This way, it's more realistic but at the same time unobservant people will be able to get their stuff back. I suppose this would also be useful for quests. One more idea on whether or not items should float on the water. I agree with objects of zero weight floating, but I would also add an ITEM_FLOAT flag or whatever that you would only put on like a wood staff or something that would obviously float on water. Also, corpses would have to float, too. (Probably just player corpses so that there aren't hundreds of mobs you have to steer around in your little canoe.) You could probably dump their inventory and held items into the water, but leave their eq on. I'm sure there are some negative things I haven't thought of yet with this idea, but I think it's better than outright losing something or else having stuff magically 'float' on water. Narex +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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