> Here's something that I just thought of for Jeremy to add to his todo list: > > When a corpse rots do the following: > If a mob corpse: extract all the contents of the corpse. > If a player corpse: Dump all contents to the ground. Hmm... Why would corpse of a PC rot in a different way? Heck, dead meat is dead meat... *shrug* *Scratch* I always believed that the goal on the mud is to make mobs and players as equal as possible, so that players can have more challenging mobs and stuff... Maybe I was wrong all the time... > It's awful annoying to walk into a room and get spammed off by 20 suits > of leather armor (6 slots * 20 suits = 120 objs.) Of course, obj > stacking helps this problem, but cleaning up after the corpses is a good > solution as well. Shit happens... Create a janitor :P +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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