Banzai! Was anyone working on the mob intelligence? I mean somethign more than mobprogs and that it wouldn't be spec? I was pondering this, first creating the list of spells and their counter spells (curse, remove curse) then making MOB_SMART flag or somethign like that and then imp few checks for this flags. The easy one would be with the spells, so that cleric/mage mobs will protect themselves. Then there would be many 'considers' for the mobs. For example a group is fighting the mob and mobs used to randomly switch. Or maybe nopt so randomly, maybe with a bit of choice, but nothing much. Mob would have to decide who's the biggedst threat in the group, usually this is not a warrior that is doing damage to the mob, it would be probably cleric that is healing the warrior, so mob would attact the cleric, or maybe thief, who is always sneaking in and out and backstabing the mob. Then if there is one mage that is constantly casting fireball, mob would cast 'protection from fire' or 'fire deflection'. probably even if the group is too big mob wouldn't evewn stay there to fight. It would just flee or teleport itself somewhere else. Heck, players don't attack mobs and then wait for their wimpy to pull them out of the fight, usually they flee before. Maybe mob would also consider it's group and instead of casting 'chain lightning' on poor attackers it would cast 'true heal' on one of it's fellows, so they don't die. I think that there should be more smart mobs in the muds. Not just stupid looking mobs, that make 200d2 damage per round and players are afraid to go attack them. I wonder why mobs don't have their resting rooms (like players have on some muds), why mobs don't group, why mobs don't summon their friends when they are in troubles, why mobs don't call for backups and stuff? Ok, there are tons of tons of stuff that would make mobs smarter, but I think that we can make mobs look smarter with many little things.. :) Hm, David is here saying, give mobs a chance! David! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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