On Sat, 18 Oct 1997, David Klasinc wrote: > > When a corpse rots do the following: > > If a mob corpse: extract all the contents of the corpse. > > If a player corpse: Dump all contents to the ground. > Hmm... Why would corpse of a PC rot in a different way? Heck, dead meat is > dead meat... *shrug* > > *Scratch* I always believed that the goal on the mud is to make mobs and > players as equal as possible, so that players can have more challenging > mobs and stuff... Maybe I was wrong all the time... The way I see it is that when a mob dies, there is a player standing there to get the stuff from the corpse, but when a player dies, his corpse will lay there for a some time before he can manage to get back to it. Unless, of course, he was in a group. Yes, equal is good, but in this case being exactly the same is bad. John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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