well, i'm assuming this is a small bugfix, of course i can't figure out WHY it wasn't implemented before. i recently had the infinite shop_keepers problem. the one where the mob_index's function == SHOP_FUNC() function ie the Shop Keeper's secondary Spec_proc was a Shop Keeper. well, i don't know if this is gonna make a major difference to something or not, but here goes. in assign_the_shops() in shop.c in the for() loop before if (mob_index[SHOP_KEEPER(index)].func) put if (mob_index[SHOP_KEEPER(index)].func && mob_index[SHOP_KEEPER(index)].func == *shop_keeper) continue; this will skip a mob if its function pointer is ALREADY a shop keeper. it seems to work now, although i don't really see how it happened in the first place :-P anyway, lemme know if there's a slight flaw in my logic on this one. have fun and Code On Akuma the Raging Coder +------------------------------------------------------------+ | "The poets talk about love, but what I talk about is DOOM, | | because in the end, DOOM is all that counts." - | | Alex Machine/George Stark/Stephen King, The Dark Half | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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