I patched this a while ago, but it was brought to my attention by the players that scan shows mobs in dark rooms, which I suppose shouldn't be done as even exits doesn't show the name of a dark room.. The quick is a fix one, but I thought I'd bring this to everyone else's attention: after !IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED) put && !IS_DARK(EXIT(ch, door)->to_room)) { and do the same for the second and third exit. A new version of the do_scan.c.gz file has been uploaded. Mike +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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