On Mon, 20 Oct 1997, Stefan Jakobsson wrote: > Wondering if anyone had any ideas around the use of Dynamic stats > i.e. you increase con and get more hp, decrease stat and get less hp, Yup. Did that. > Ideas and hints would be appreciated :) Well, the way I did it, I moved the points stuff to the real_abils and aff_abils. Then used affect_total() to modify the stats acordingly to the specifications we want on the mud I'm coding on. Heh, not a big boasting explanation, but at least you'll have a little clue as to how you might solve the implemtation :) Regards, Rand .d -- Rasmus Ronlev DOEK'94 http://www.econ.cbs.dk/~raro94ab IT-Advisor mailto:raro94ab@student.econ.cbs.dk B.Sc. Computer Science and Business Administration Stud. M.Sc. Computer Science and Business Administration +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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