On Thu, 23 Oct 1997, R. E. Paret wrote: >http://www.geocities.com/TimesSquare/Castle/8024/index.html #1 - Not sure if CircleMUD is fixed, it should be. #2 - CircleMUD lists objects one at a time so it should not crash. (However, show_obj_to_char() uses page_string() instead of send_to_char() so I'm not 100% positive...try it.) :) #3 - I believe CircleMUD does have mob waitstates. #4 - Hm... #5 - Not much to do about that one. #6 - Mobs don't use items anyway and if we did, we'd extract them. #7 - Don't have transport spell, but fixable by either A) having a MUD that doesn't crash or B) saving characters upon exchange. #8 - Our rooms don't save, unless it is your house and huh? #9 - Don't have that color. #10 - We better strip ~ from aliases, but don't save yet. #11 - No house editor for morts. #12 - Mobs can't cast a thing. #13 - Hmm... #14 - Not sure our locate object works that way. The others seem not applicable.. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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