On Fri, 24 Oct 1997, R. E. Paret wrote: > On Thu, 23 Oct 1997, George wrote: > > > #1 - Not sure if CircleMUD is fixed, it should be. > > Doesn't work. Only works on merc and merc variants, I think. Erhm.. Works fine on DIKU Gamma and at least Circle 2.2 .. > > > #3 - I believe CircleMUD does have mob waitstates. > > Yes. Check do_bash if in doubt. :) Hmm.. Dont have the code right here, but I'm sure you just see a wait_state call, which works fine since mobs and player characters share the same data structure. The real check is in comm.c where command_interpreter is called. And if I recall right last I checked, its ignored on mobs. But I can be wrong. Erik Niese-Petersen AKA Quint the Typo Dane +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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