>better yet make cityguards uncharmable. fixes a couple other in the list >as well. If you want to charm something go look for it, don't let them >just take whatever powerful happens to be near midgaard. I might have to >check the mob files, just in case they are already uncharmable on my mud (I >rewrote the guards and can't remember if that was part of the rewrite..) As a general rule, the more powerful creatures/mobs should be at least have a better chance at ignoring charm spells than others, if not outright immune. No matter how high a level the character is, if he casts charm on the classic ancient red dragon, the dragon should laugh in his face and turn him/her into a hotdog. :) Hmm. on the other hand, a hatchling could be charmed..and if the player wanted to wait 2000 (or more,'pending on your philosophy on dragons) game years (ehhehe.) it might become a powerful pet, otherwise it'd be pretty much like have a wardog, 'cept very clumsy. :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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