On 10/25/97 5:16 AM, Co-Sysop (dmodem@CYBNETONLINE.COM) stated: >Now that you mention it...Why don't mobs age? Players age (although you >don't really notice very much) so why not mobs? Have certain mobs turn >into another mob after X amount of years until it eventually becomes as old >as it can get. Or just boost some stats or allows the mob to use different >spells at an older age. For dragons this is a pretty good idea (most of >what I know about dragons says, the older they are the tougher they get) >and you could have a larger variety of mobs with fewer actual .mob files. >obviously this could be done with some spec_procs (which is what I plan on >doing) but this is definately something I will consider permanently adding >to the code and mob files, and if I can get around to it anytime soon I >will send the code to the list. Or if you can't wait make it on your own. This was done with MOBProgs on my Aliens vs Predator MUD. First a MOB egg (sentinel, non-attacking mob), which after a period would hatch and release a facehugger. These easy to kill enemies became deadly after the introduction by my Tactical Engineer of a fight mobprog to automatically transfer them to a death trap (mind you, the fight prog had a VERY low rate - 1% or so). At which point a MOB which was basically another sentinel,non-attacking mob - an impregnated human/predator/whatever, was loaded... it would randomly cry for help when people entered, and after a period of time it would "hatch" an Alien... a chestburster. Yet again after a period of time it would grow to be a baby alien... and then later another... after a period of time, the alien would have grown to its most powerful incarnation - possibly (but very rarely) a queen. This was all done with MOBProgs. And then I decided to upgrade my system to MOBProgs for ROM 2.4, which added several new, powerful progs, a memory system, about 30-40 new IF calls, a faster, cleaner code system, and several new MP commands. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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