Well I converted my aff flags into another more long affected_by slots by long affected_by1 long affected_by2 long affected_by3 long affected_by4 then changed the utils.h #define AFF_FLAGS1(ch)((ch)->char_specials.saved.affected_by1) and so on then in structs.h made /* AFF2 flags */ #define AFF_MORPH (1<<0) is there any other special redirection I need to do for the new aff2 flags? For example someone casts the morph spell which puts the morph flag on themself would it be SET(AFF2_FLAGS(char), AFF_MORPH); I'm not the best on flags and if someone could explain them a little better it would be much appreciated =p. appelae@rainier.chem.plu.edu +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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