John Evans wrote: > /* remove the affection */ > REMOVE_BIT(world[(int)raff->room].room_affections, > raff->affection); > REMOVE_FROM_LIST(raff, raff_list, next) > free(raff); > Notice the comment "remove the affection"? > Those three lines are probably what you are looking for. :) *DUH* Like I said, I overlooked the obvious.. :) Thanks, it's like when you've looked at the code approx. 100 hours or so, then you *can't* see where you're supposed to look :) *bow* Thanks for the look at the code.. :) /Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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