damn, guess that should be changed and not worked around. another patch george?
or is there a reason not to check the mobs wait state if the char is a mob?
bother, why the &#!! was wait stuck onto the desc? timing out during load?
argh.
--Angus
______________________________ Reply Separator _________________________________
Subject: Re: Re[2]: Mob fleeing
Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date: 10/27/97 11:50 PM
>check out the CHECK_WAIT() macro in utils.h, it will do exactly what you
>want to do here, and will standardize it (you will want to put this in any
>skill func you plan to allow mobs to use.)
>#define CHECK_WAIT(ch) (((ch)->desc) ? ((ch)->desc->wait > 1) :\
> (GET_MOB_WAIT(ch)>0))
The stock one is:
#define CHECK_WAIT(ch) (((ch)->desc) ? ((ch)->desc->wait > 1) : 0)
Hence the work around.
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