damn, guess that should be changed and not worked around. another patch george? or is there a reason not to check the mobs wait state if the char is a mob? bother, why the &#!! was wait stuck onto the desc? timing out during load? argh. --Angus ______________________________ Reply Separator _________________________________ Subject: Re: Re[2]: Mob fleeing Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE Date: 10/27/97 11:50 PM >check out the CHECK_WAIT() macro in utils.h, it will do exactly what you >want to do here, and will standardize it (you will want to put this in any >skill func you plan to allow mobs to use.) >#define CHECK_WAIT(ch) (((ch)->desc) ? ((ch)->desc->wait > 1) :\ > (GET_MOB_WAIT(ch)>0)) The stock one is: #define CHECK_WAIT(ch) (((ch)->desc) ? ((ch)->desc->wait > 1) : 0) Hence the work around. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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