Here's a rather trivial suggestion I have for one of the upcoming future releases: One of the first things I end up doing when I download a copy of circle is to collect all of the thief based skills into a separate file called act.thief.c: do_pick, do_sneak, do_hide, do_steal, do_backstab, etc. That way mages and clerics have magic.c, warriors have act.offensive.c and thieves get act.thief.c (not a perfect split, I realize, and I have toyed with the idea of creating act.warrior.c, act.mage.c and act.cleric.c files, but I figure the above is good enough ;) Is act.create.c going to be included in any future releases? I always use it anyway, but mages and clerics probably have enough power with just spells, that you'd have to add some warrior and thief skills to help balance, and I'm not sure what else should be added for them for stock code. (I use things like listen, dodge, forge, heroic rescue, et.al.) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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