On 10/30/97 4:24 AM, - Pure Krome - (pure@SPRINT.COM.AU) stated: >Hi People. > i just got a note from my ISP admin saying my mud (semi-heavily >modified) takes up just under 10MB of Memory. Now, i've got a few rooms >and zones, but not as many as most others muds open. So i'm curious to >know how much ram others are taking up (ps aux, top is what i used to >find out). > >If mines out of wack, then i'm going to have to do some serious memory >crunching on my new linked lists and arrays i've chucked into the code >here and there.... Heres a short rundown of my mud: FLAGS UID PID PPID PRI NI SIZE RSS WCHAN STA TTY TIME COMMAND 100000 522 26588 513 5 5 6080 5432 do_select S N ? 0:15 bin/circl 11 players in game 11 connected 2493 registered 459 mobiles 419 prototypes 3803 objects 1285 prototypes 6767 rooms 99 zones 2 large bufs 43 buf switches 0 overflows So thats 5.9 megs swap, 5.3 megs RAM, after 13 minutes uptime. (Note: 15 seconds of CPU time used to boot). Also, I use George's buf patch. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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