On Fri, 31 Oct 1997, Stephen Arnold wrote: -> I guess it depends on the level of Role-Play you like in your MUD. ->I like titles, and I find my players do also. Titles have nothing to do with role-playing, because they don't stand for anything if everyone has one. I'm not suggesting removing titles completely either, mind you. I'm suggesting removing the level-based autoset ones. And despite how nifty I find role-play oriented MUDs, level titles are almost universally ignored. I'm afraid you're a minority in this (not in having a role-playing oriented MUD [although you're in a minority there, too], but in paying attention to titles, and having players who pay attention to them). ->think they should be removed (from stock, not other peoples MUDs ->ofcourse). Rasdan (I think?) idea of adding in a define in config.c I ->think is the best thing. If you want the level-based titles, it's INCREDIBLY trivial to add. You just add an array (or add onto an existing array) and then set the person's title to the level-based one when they level. Quite bluntly, it's less than half-a-dozen lines of code and involves no thought whatsoever. In the case of the level-based titles, it's a lot harder to remove them, than to add them. And it makes the code ugly and unneccessarily large when you have things like: {"", "", exp_needed}, {"", "", exp_needed}, {"", "", exp_needed}, {"", "", exp_needed}, for all new levels or classes (which will happen if we use the config variable approach). Does anyone have a good reason to keep titles around (not to belittle the post I'm replying to, but it was simply, "Keep them because I want them")? daniel koepke / dkoepke@california.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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