On Fri, 31 Oct 1997, Ben Britton wrote: >Was wondering if anyone has found some problems with the player killing >in CIRCLE 3.0 ? Seems that the players who attack (murder) the other >players only end up dieing, like the other day a lvl 30 attacked a lvl 1, and >the lvl 1 killed the attacker. I cannot find out why this is so. Any >help? in damage() there is a line or two: if (PLR_FLAGGED(ch, PLR_KILLER) && (ch != victim)) dam = 0; And config.c has: /* * pk_allowed sets the tone of the entire game. If pk_allowed is set to * NO, then players will not be allowed to kill, summon, charm, or sleep * other players, as well as a variety of other "asshole player" protections. * However, if you decide you want to have an all-out knock-down drag-out * PK Mud, just set pk_allowed to YES - and anything goes. */ bool pk_allowed = YES; You would learn this much faster by reading the code. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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