On Fri, 31 Oct 1997, Ben Britton wrote:
>Was wondering if anyone has found some problems with the player killing
>in CIRCLE 3.0 ? Seems that the players who attack (murder) the other
>players only end up dieing, like the other day a lvl 30 attacked a lvl 1, and
>the lvl 1 killed the attacker. I cannot find out why this is so. Any
>help?
in damage() there is a line or two:
if (PLR_FLAGGED(ch, PLR_KILLER) && (ch != victim))
dam = 0;
And config.c has:
/*
* pk_allowed sets the tone of the entire game. If pk_allowed is set to
* NO, then players will not be allowed to kill, summon, charm, or sleep
* other players, as well as a variety of other "asshole player" protections.
* However, if you decide you want to have an all-out knock-down drag-out
* PK Mud, just set pk_allowed to YES - and anything goes.
*/
bool pk_allowed = YES;
You would learn this much faster by reading the code.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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