Re: Hacker MUDSTEALER ALERT

From: Franco Gasperino (awe@CET.COM)
Date: 11/03/97


  I don't personally see this solving anything except causing
more problems. Considering a packet would have the 4+ bytes
of header information, you are sending an exponential amount
of data across the network, which more or less contributes to
the problem. Not to mention if the network is not switched, then
you will be blasting every interface on the router....

  Franco Gasperino
  Cutting Edge Communications
  509-444-INET
  http://www.cet.com/
  awe@cet.com


----------
> From: Gary Barnett <gbarnett@polarnet.com>
> To: CIRCLE@post.queensu.ca
> Subject: Re:  Hacker MUDSTEALER ALERT
> Date: Monday, November 03, 1997 5:59 PM
>
> On Monday, November 03, 1997 4:36 PM, Daniel Koepke
> [SMTP:dkoepke@CALIFORNIA.COM] wrote:
> > On Mon, 3 Nov 1997, Doppleganger Software wrote:
> >
> > ->I got a question for Jeremy that I don't recall seeing in the FAQ.
Why
> > ->"Circle"?  (Blame all the talk about manholes, but I had to know)
> >
> > Geez, newbie!  Don't you even look for the answers?  <grin> Seriously,
> > the answer is availible if you look.  Circle is named because that
> > was, if I recall correctly, part of the host name of the server on
> > which Jeremy's MUD originally ran.
> >
> > BTW, on the manhole thing, saying, "so they won't fall through," is
> > kindof dumb.  I would think they're round because manholes are round.
> >
> A square manhole cover would do a nice job a spearing a foot if
dropped...
>
> ObCircle:
>  Given the increasing amount of packet loss I have been experiencing, the
> following
>  idea presented itself:
>
>  1) Instead of just sending one packet, send a configurable number (1-10)
>  2) Create a special telnet client that will disregard packets with the
>      "new" packet number that are duplicates of one's it's seen already.
>
>  In essence blast a bunch of packets in the hopes that one gets through.
>
>  The question: How would you go about modifying Circle's socket i/o
routines
> to
>  allow this?  Would this _require_ UDP or is there some way to get around
the
>  standard ack response requirement in order for things to stay synced?
>
>  Flameproofing Section:
>
>  Consider that a mudding uses less bandwidth for the
>  entire session than is used in visiting a few graphical sites.
>
> --Mallory
>
> Neither sweat, nor blood, nor frustration, nor lousy manuals
> nor missing parts, nor wrong parts shall keep me from my task.
>   --Christopher Hicks
>
>
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