>> ObCircle: Completely hypothetical situation...if, someone--let's call >> him...Bob > > Hehe > >> --was thinking about releasing a derivitive of Circle based >> on one of the bpls, that added/removed/changed features. What are >> some of the features that you think should be added to stock; removed >> from stock; and changed in stock. Your thoughts, please. (even my >> ObCircle wasn't all that much on topic :P) Hypothetically speaking, >> of course. > > Hypothetically answering, because realistically, I would not be >able to do all this. > >TO ADD: > > First would be OLC. George (I think) has stated that he wants to >work on making Oasis line oriented as well as the existing menu type. If >so, then I would put this into Stock. While a lot of people like OLC (not me, though :P ), if you add it to stock, then if someone does a lot of re-writing of code, especially database code (which some people on this list have), it means that much more work to re-do the OLC. On the other hand, if you add in OLC after you do all the rest of your work, it is less likely you will forget about something that needs to be altered to fit your changes. I would vote that OLC should be maintained separately from the stock (as it is now). Plus, it is great coding experience =) > Alias saving (is this in bpl12?) if not, I know Jeremy has stated >that he does want to add this. And poof-in saving. And equipment position saving (i.e. the autoeq patch) > I honestly would add in races. Heres why (this is different eh >Daniel? :)), I think everyone adds them anyways, and for the most part, >they are the same ones. Dwarf, Elf, Halfings, Gnomes etc. I would though >make it as easy as possible to change names. Futuristic MUDs ofcourse are >not gonna want medieval races. No, not everyone wants races, or would want races too different from the "standard" races. I was working on a D&D style mud where elf, dwarf and halfling were classes, not races... ;) And then I did another MUD based on Council of Wyrms, where the PC's were dragons. I don't think I'd want to do that one again using an existing stock race code, and it would be extremely annoying to remove any such existing code. Leave races out of stock. > All IMM commands can be given out without having to raise someone >to a certain level, so for instance, a level 1 could have OLC ability if >an IMP gave it to him, or anyother command. This would be neat. Also don't let players automatically advance to 31 with enough experience (or has this already been taken out?). Death Gate's code does this, but I suspect it is a lot of work... > Objects can have spell ability. To me, there is no reason why NOT >to have this. > Room affects with a settable duration. > Timer working for objects. Ok, I can agree with these. These are the types of things where, if you don't want to use them, you can safely ignore them and they shouldn't cause any other problems. >UP FOR DEBATE: > > I don't think you could add in a Clan system. Thats to much a >feature that should be added by the people wishing it. No clans! I have only once added a clan system (to my CoW mud), and it didn't have any special meaning, code wise - i.e. it was a role-playing thing. I don't generally like clans, and don't play on muds where they exist (as in, officially hard-coded into the mud, although you can't stop social cliques from forming...). Clans bad. No clans. In any event, everybody has a different idea on what makes for a good clan system. > I am not sure about Mobprogs. If they are in the code, you don't necessarily have to use them, and they don't hurt anything by being there unused. The only problem with this is that you wouldn't want to add it to the stock unless it was completely debugged... Alternately, Eric Green's DGC code has really good mob scripting code, which would be worth investigating. Probably better (and safer) than mobprogs. > Switch to Ascii Pfiles? I don't know, would have to get tossed >around. It has been tossed around, and the file conclusion is that it would take up waaaaaaaaaaaaaaaaay too much disk space :P +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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