I've been playing on an in-the-browser mud running as a Perl script which uses ascii text Pfiles. They DO take up more disk space, but they're small, all they are is one line of stats, seperated by colons (like NAME:Encrypted_PWD:LEVEL:EXP:GOLD:ETC.........), they are pretty small and allow you to fix broken players very quickly (Items are stored as I####, for example say a dagger was #1 it would be I0001) Rent and stuff could be added in and calculated easily by the game by adding in another variable, and it shouldn't take up much extra space... > > Switch to Ascii Pfiles? I don't know, would have to get tossed > >around. > > It has been tossed around, and the file conclusion is that > it would take up waaaaaaaaaaaaaaaaay too much disk space :P > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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