I have recently started to 'modify', some of the patches I have installed on my MUD. One of which is Daniel Koepke's 'obj_mail.diff'. The MUDmail patch is indeed extremely useful without other modifications, however only the VNUM of the object is placed in the mail header. This is fine if you're not changing the objects from their prototypes, but with object damages and spells cast upon weapons, one is presented with a problem. No letter bombs with live grenades either. A player has a damaged object? Simply mail a friend and hey presto it's repaired free of charge! So does anybody have any suggestions as to adding the whole object to the mail header, or perhaps a rent type file attached to it? I have found difficulty in sending objects in containers by modifying the mail header. Please note! This is not a flame aimed at Mr. Koepke, as I am indebt to his many patches, this is rather a problem with my meagre knowledge of C. My MUD is also Windows 95 (sorry) and I'm using MSVC4 if that's any help. It's also bpl11, and heavily modified (I mean it! I really do). If anyone is interested I will post what code I have managed to the list for flames, comments and dissection. BEN +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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